Usage
Use the SDK to manually capture errors and other events.
Sentry's SDK hooks into your runtime environment and automatically reports errors, uncaught exceptions, and unhandled rejections as well as other types of errors depending on the platform.
Key terms:
- An event is one instance of sending data to Sentry. Generally, this data is an error or exception.
- An issue is a grouping of similar events.
- The reporting of an event is called capturing. When an event is captured, it’s sent to Sentry.
The most common form of capturing is to capture errors. What can be captured as an error varies by platform. In general, if you have something that looks like an exception, it can be captured. For some SDKs, you can also omit the argument to CaptureException
and Sentry will attempt to capture the current exception. It is also useful for manual reporting of errors or messages to Sentry.
While capturing an event, you can also record the breadcrumbs that lead up to that event. Breadcrumbs are different from events: they will not create an event in Sentry, but will be buffered until the next event is sent. Learn more about breadcrumbs in our Breadcrumbs documentation.
In C# you can capture any exception object that you caught:
using Sentry;
try
{
AFunctionThatMightFail();
}
catch (Exception err)
{
SentrySdk.CaptureException(err);
}
You can ignore exceptions by their type when initializing the SDK:
// Add this to the SDK initialization callback
options.AddExceptionFilterForType<OperationCanceledException>();
This modifies the behavior of the entire inheritance chain. As a result, the example code will also filter out TaskCanceledException
since it derives from OperationCanceledException
.
Another common operation is to capture a bare message. A message is textual information that should be sent to Sentry. Typically, our SDKs don't automatically capture messages, but you can capture them manually.
Messages show up as issues on your issue stream, with the message as the issue name.
using Sentry;
SentrySdk.CaptureMessage("Something went wrong");
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").